D.I.Y. Course
Our flagship course - START Designing Skateparks set to your own timetable and speed.
Self-paced to suit whatever works for you.
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Module 0: Welcome
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0.1 - WELCOME New Members!
Thanks for choosing us to help teach YOU how to design skateparks!
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0.2 - About Your Instructors
Here's a quick rundown of who we are.
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0.3 - Outline and Objectives
The full (BIG!) list of everything we cover.
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0.4 - Commitment
Give yourself a pat on the back for finishing the first module!
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Module 1: The Game Plan
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Module 2: Dramatically Increase Design Performance
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2.1 - Hardware and Software Requirements
Your computer, keyboard and mouse are critical for speed and performance.
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2.2 - What We Use
Build up your equipment from what you have, to what you need.
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2.3 - How to Install Templates, Hot Keys, Etc. to Get Up and Running Fast
Discover what makes the design process easier and more efficient!
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Module 3: The Simple Skatepark Design Process
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3.0 - Introduction
Our Simple Skatepark Design Process is about getting those unique ideas OUT of your head to START designing!
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3.1 - List It
This is the first step in the Simple Skatepark Design Process to capture all our ideas.
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3.2 - Sketch It
In the second step of the process, we test how the obstacles might lay out and flow together.
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3.3 - Draw It
The third step turns our ideas and sketches into an accurate 2D CAD plan using SketchUp.
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3.3.1 - 2D CAD Plan Process (Full Video)
Watch all of the pieces come together in one video, and review specific elements with the individual videos later!
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3.3.2 - 2D Manual Pad
Drawing the 2D manual pad.
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3.3.3 - 2D Ledge
Drawing the 2D ledge.
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3.3.4 - 2D Stairs
Drawing the 2D stairs.
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3.3.5 - 2D Wallie End
Drawing the 2D wallie end.
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3.3.6 - 2D Mogul
Drawing the 2D mogul.
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3.3.7 - 2D Flat Bar (Square)
Drawing the 2D flat bar (square).
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3.3.8 - 2D Quarter Pipe
Drawing the 2D quarter pipe.
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3.3.9 - 2D Bank Ramp
Drawing the 2D bank ramp.
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3.3.10 - 2D Banked Hip
Drawing the 2D banked hip.
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3.3.11 - 2D Euro Gap
Drawing the 2D Euro gap.
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3.3.12 - 2D Handrail (Round)
Drawing the 2D handrail (round).
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3.3.13 - 2D Kerb/Curb
Drawing the 2D kerb/curb.
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3.3.14 - 2D Hubba
Drawing the 2D hubba.
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3.3.15 - 2D Quarter Pipe & Bowl Pocket
Drawing the 2D quarter pipe and bowl pocket.
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3.3.16 - 2D Roll In
Drawing the 2D roll in.
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Module 4: Turn Your Sketches Into 3D Models!
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4.0 - Introduction
This is the fun part where you see your design come to life!
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4.1 - 3D CAD Modelling Process (Full Video)
Watch all of the pieces come together in one video, and review specific elements with the individual videos later!
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4.1.1 - 3D Manual Pad
Drawing the 3D manual pad.
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4.1.2 - 3D Ledge
Drawing the 3D ledge.
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4.1.3 - 3D Wallie End
Drawing the 3D wallie end.
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4.1.4 - 3D Stairs
Drawing the 3D stairs.
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4.1.5 - 3D Mogul
Drawing the 3D mogul.
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4.1.6 - 3D Flat Bar (Square)
Drawing the 3D flat bar (square).
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4.1.7 - 3D Bank Ramp
Drawing the 3D bank ramp.
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4.1.8 - 3D Quarter Pipe
Drawing the 3D quarter pipe.
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4.1.9 - 3D Platform
Drawing the 3D platform.
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4.1.10 - 3D Banked Hip
Drawing the 3D banked hip.
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4.1.11 - 3D Euro Gap
Drawing the 3D Euro gap.
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4.1.12 - 3D Kerb/Curb
Drawing the 3D kerb/curb.
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4.1.13 - 3D Hubba
Drawing the 3D hubba.
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4.1.14 - 3D Handrail (Round)
Drawing the 3D handrail (round).
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4.1.15 - 3D Roll In
Drawing the 3D roll in.
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4.1.16 - 3D Quarter Pipe Hip & Bowl Pocket
Drawing the 3D quarter pipe hip & bowl pocket.
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4.1.17 - 3D Platform (Round Corners)
Drawing the 3D platform (round corners).
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4.1.18 - 3D Base Slab / Flat Bottom
Drawing the 3D base slab / flat bottom.
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4.1.19 - 3D Steel CHS Coping (Round)
Drawing the 3D steel CHS coping (round).
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4.1.20 - 3D Steel Angle Coping (Square)
Drawing the 3D steel angle coping (square).
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4.1.21 - 3D Steel Angle Coping (Hubba)
Drawing the 3D steel angle coping (hubba).
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4.1.22 - 3D Pool Coping
Drawing the 3D pool coping.
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Module 5: The 3 P's - Preparation, Production and Presentation
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5.0 - Introduction
Set up and show your designs in a clear and professional manner so they can be understood, financed and ultimately, built for everyone to enjoy!
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5.1 - Preparation and Clean Up
It’s time to review and fine tune your 3D model.
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5.2 - Applying Materials
Add materials and colour to make your skatepark stand out.
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5.3 - Using Styles
See how different styles are used to create great looking images!
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5.4 - Setting Up Views
Create different views to show the best features of your skatepark.
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5.5 - Creating Shadows and Fog
Use shadows and fog to add drama and depth to your designs.
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5.6 - Exporting High Quality Images
Learn what settings produce sharp images every time!
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5.7 - Layering Your Exported Images
See what techniques can be used to help enhance your images.
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5.8 - Setting Up Presentation Packages
Lay your design out in a presentation package to fully illustrate your skatepark concept design.
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5.9 - Export to PDF Settings
See what settings give you the optimum output without blowing up file size.
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5.10 - You are DONE!
CONGRATULATIONS!!! You can now design skateparks!
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Module 6: BONUSES
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6.1 - Add Scale to your Plans
To make your plans more professional and give it real world context, add scale.
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6.2 - Using Components
Duplicate an element throughout the model. Then if you need to change it, do it once and they all update - that’s a component.
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6.3 - Union, Subtract and Intersect tools (SketchUp PRO)
Use these advanced editing tools for 3D solids to create unions, subtractions and intersections.
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6.4 - Complex Blends (SketchUp PRO)
Generate 3D meshes between blend zones (like waterfalls and hips) to create smooth surface connections.
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6.5 - Adjusting Shadows (SketchUp PRO)
Find the right balance of light, dark and shadow casting for your skateparks.
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6.6 - Purge Model to Free Up Space, Memory and Reduce File Size (SketchUp PRO)
As your skatepark gets bigger, the file size will grow and grow and grow, which slows down your computer’s performance. Let’s fix that!
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6.7 - Exporting Different File Formats and Images (SketchUp PRO)
Export different file formats so you can share your 3D models and 2D plans with others.
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6.8 - Installing Extensions (SketchUp PRO)
See how to install extensions to add functions and features within SketchUp.
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6.9 - Our Professional Process (AutoCAD, SketchUp PRO & Affinity)
This is the workflow we use in our professional practice every day.
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6.10 - Ask For Help! (Members Only Facebook group)
Tap into the community of skatepark designers and ask for help. There’s a good chance someone else has been exactly where you are, and they can help you get moving again!
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